Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 27.21.14.5638]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Glow11.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\NAudio.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\NAudio.WindowsMediaFormat.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\NAudio.WindowsMediaFormat.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Completed reload, in  0.070 seconds
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.dll (this message is harmless)
UnloadTime: 2.043400 ms
LanguageChoose
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 7688.
Total: 4.085800 ms (FindLiveObjects: 0.169100 ms CreateObjectMapping: 0.130000 ms MarkObjects: 3.195400 ms  DeleteObjects: 0.034800 ms)

Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LOADING
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.267000 ms
Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12715.
Total: 9.242000 ms (FindLiveObjects: 0.332200 ms CreateObjectMapping: 0.183500 ms MarkObjects: 8.113900 ms  DeleteObjects: 0.032300 ms)

Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

load
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\System.Drawing.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Accessibility.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Mono.WebBrowser.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Mono.Posix.dll (this message is harmless)
Platform assembly: D:\2021Game\Fireworks Simulator\grossfeuerwerksimulator_Data\Managed\Boo.Lang.dll (this message is harmless)
Could not find UserConfiguredLevel with-1 or %_
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

COPIED
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

PRELOADING Rock (UnityEngine.AudioClip)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

vorhandenes userconfiguriertes level3 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.635200 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
 
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14602.
Total: 10.677000 ms (FindLiveObjects: 0.382100 ms CreateObjectMapping: 0.208400 ms MarkObjects: 9.485300 ms  DeleteObjects: 0.040900 ms)

Loading complete
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

D:/2021Game/Fireworks Simulator/grossfeuerwerksimulator_Data/../Music/
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

PLAYING
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

asd
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Build Waveform: start
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

songtitle -1 Rock
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

84.062 pixels 4453.1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

really build it
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Got Parts 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17832.
Total: 12.044600 ms (FindLiveObjects: 0.858600 ms CreateObjectMapping: 0.215200 ms MarkObjects: 10.407701 ms  DeleteObjects: 0.029100 ms)

Finished building
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

clearing Wavetexture
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

PAUSE
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47365.
Total: 54.939697 ms (FindLiveObjects: 2.319800 ms CreateObjectMapping: 0.379000 ms MarkObjects: 51.639099 ms  DeleteObjects: 0.057200 ms)

UnloadTime: 21.117802 ms
Chinese
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 501 unused Assets to reduce memory usage. Loaded Objects now: 41583.
Total: 56.189602 ms (FindLiveObjects: 1.451500 ms CreateObjectMapping: 0.290700 ms MarkObjects: 49.719097 ms  DeleteObjects: 4.187300 ms)

Could not find UserConfiguredLevel with-1 or %_
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

